Ladies and gentlemen, welcome back to TinyBlueGames! My name is Csaw and today we are talking about ArcheAge (AA) Unchained. In particular, we will be talking about my first impressions of the game as someone who has never played before. I should mention that I do also have a video (embedded below) that features some gameplay from the media test server. If you are more in the mood to watch something as opposed to reading give it a try! Either way, let’s get into it.
So… Why is There so Much Hype For ArcheAge Unchained?
It’s likely that you have heard about ArcheAge Unchained by now, especially since you’ve found your way to this blog post, but just in case you haven’t, here’s why people are so hyped about this game. A lot of people describe ArcheAge as one of the best MMORPGs they’ve played.
The game has a ton going for it:
- A diverse class customization system
- Naval combat
- Player housing
- Unique trade system
- Open world pvp
- A true sense of exploration
Sounds pretty good, right? Well with all of these features, and much more, why did the original AA die off? Like many other MMOs that could have been otherwise perfect, it died from becoming pay to win (p2w). We aren’t talking a little pay to win either, these changes made the game’s population shrink at an incredible rate. The p2w problem was so bad that with the AA Unchained rerelease one of the developer’s key promises was that the new version wouldn’t be p2w. It’s a pretty big deal when the actual developer uses the term p2w when describing the game’s problems.
First Impressions, as Someone That Hasn’t Played Before
I never got around to playing the original ArcheAge. I’m not sure why I did hear through Reddit and YouTube that the game was a breath of fresh air and definitely worth trying at release. I think at the time I was content playing my current MMO (probably Guild Wars 2) with my friends and just let the AA launch pass me by. So I’ve really got no past experience with the game. This is both a good thing and a bad thing as I can look at the game with no preconceived notions, but at the same time, I don’t really know what kind of improvements I should be looking for in the new version. All I can do is give my opinions on the gameplay experience as it currently is.
The first character I created was a dwarf swiftblade. The dwarf looks fairly traditional, with a nice amount of face and hair customization options. You don’t have access to body sliders, but to get to choose one of the various preset physiques. After creating your character you enter directly into the questing area, the starting process does seem to be different depending on the race as I did have an initial mini scenario on one of the different races I tried.
I ended up going with the Swiftblade class as I was in the mood for a close combat roguelike class. I was not disappointed, the Swiftblade offered lots of mobility while also having skills that felt impactful when attacking enemies. What made things even more exciting was when I was able to choose my second class. I decided to go with Wichcraft as my second job to really test the limits and see what it’s like to play with very different classes. It was really enjoyable to root a creature with magic, shoot the creature with my bow, then slice them up with my daggers. The most exciting part, however, was thinking about all of the different class combinations I could play. The ability to customize your character’s class this much makes even simple things little quests and levelling more enjoyable.
Should You Check Out ArcheAge Unchained?
If you are someone that loved ArcheAge before all of the p2w nonsense, I think you should definitely give unchained a shot. I mean even if you have fun for a little bit it could be well worth the price! Then, if by some miracle, the game remains completely non pay to win, it could be something truly amazing. It’s hard to give a game a second chance, especially if you feel like it burned you the first time. If you find yourself in this situation I think the safe bet is waiting a couple of months to see how the game turns out.
Ultimately, this could just be another attempt to capture the profits that came with the hype of the original release. However, given how Gamigo has directly addressed the past p2w issue, it does seem like things will be different. I mean from a developer standpoint it makes sense to have the game be as populated for as long as possible. If Trion could go back a change things to have never gone down this p2w road I’m sure they would. In the end, only time will tell.
Thank you for reading,